Craps is a popular casino game, played on a custom-made table, a game that involves two timely-checked dice in order to find possible impairments. Being about eight hours in use, the dice are usually replaced, a common practice with casinos by which they ensure that an opportunity for possible tampering incidents is removed.
When it comes to actual rules, the game seems pretty straightforward though, at some point, it can appear a bit confusing. For starters, a player (the Shooter) needs to place a bet on the Pass Line or the Don’t Pass line. Then, the Stickman offers multiple dice to the Shooter in order to choose two dice.
After selecting the two dice, by using only one hand, the Shooter shoots them across the table to hit the wall. Tables for craps can usually fit about 20 people, and each of them will have their turn at rolling the dice. If there are people that aren’t up for it, they can always bet on the Shooter.
Craps consists of two phases; Come out and Point. A Come Out basically means that if the Shooter, after starting a round, rolls 2, 3 or 12, the round will be lost if the placed bet is on the Pass Line. If the result of the roll is 7 or 11, and the bet is on the Pass Line, then the round is won.
Come Out rolls are played as long as the shooter doesn’t get 4, 5, 6, 7, 8, 9, 10. If that happens, that number becomes a Point, and the dealer will place On button, indicating the second phase starts. Next, the Shooter shoots the dice again, and if the outcome is the Point number with the bet on the Pass Line, the round will be won. On the other hand, if the roll results in 7, the Pass Line will lose.
A Come Out is the start dice roll or more precisely, any roll that goes after a losing roll or failing to get the Point in the second phase but instead, getting 7. In that case, a new Shooter from the left side of the previous Shooter commences a new game. Furthermore, if the new Shooter gets his Point number, he’ll have a chance for new Come Out, and if not, the game starts with another Shooter, chosen on the same principal.
Table, specifically made for craps, is divided into three sections with two identical sides and centre between them. These identical sides have Pass and Don’t Pass lines, Come and Don’t Come Bets, Field bets and Place bets.
As already mentioned, Pass Bets are won on a 7 or 11 rolls and lost on 2, 3 or 12.
Don’t pass bets result in winnings with 2 or 3 outcomes, and are lost on 7 or 11 dice rolls. If the roll turns out to be 12 with Don’t pass bet, then it’s a tie.
Come Bet isn’t so different from the Pass Bet; it basically means a player will bet on the first point number, resulted from Shooter’s next roll in no regards to a round which is played.
Don’t Come Bet works backwards, winning with 2 or 3 while losing with 7 or 11 rolls of the dice. With 12 dice roll, the result will be a tie.
Place Bets are a type of bet, set in motion only when a point number is in play, and won if the number that was bet on, is rolled before 7.
Field Bets require one dice roll only. Winning results are 2, 3, 4, 9, 10, 11, 12. Losing outcomes happen when the dice sum up to 5, 6, 7 and 8.